Game of Nerves

Game of Nerves

Game of Nerves

A gift to remember

Roll the dice, answer questions and send your opponents back to the start. Get all your pieces to the centre before anyone else.

  • 2–4 players
  • About 2 hours
  • A phone for each player

Play on a real board, with each player managing their turn on their phone.

€44,90 €69,90 -36%

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Try a move

YouYour friend

Your phoneDemo

You rolled 1 + 3.
Move 4 spaces.

In the game, you move the pieces on the board by hand.

The dice are on your phone. The move is on the board.

You play blue. See how one move puts your friend to the test.

The goal: be the first to get all 4 pieces to the centre.

How do we start our first game?
  1. Put the board on the table. Everyone opens igrananervi.com on their own internet-connected phone and signs in or creates a profile.
  2. One shared room. One player creates a room and shares the code. Friends join using the same code.
  3. Choose your colours and start. The phone guides the turns while you move the pieces on the board.

2–4 players · A phone for each player · About 2 hours

What is included in the box?

Game board

Game board

A colourful board full of moves, questions and confrontations.

Game of Nerves playing pieces

16 pieces · 4 character types

Each of the 2–4 players has 4 pieces.

Access to the digital game

Access to the digital game

A QR code for the system with dice, questions, cards and a timer.

Game of Nerves: box contents

Before you order

How many players is it for, and how long does it take?

The game is for 2–4 players and takes about 2 hours on average. Each player has 4 pieces.

Does every player need a phone?

Yes. Each player uses their own phone and profile in the online system. Have your phones and internet connection ready before you start.

How do we start our first game?

Open the system using the QR code in the box. Everyone creates a profile. One player creates a room and shares the code. Join, choose your colours and start playing.

Where can I find delivery and payment information?

Contact us for current availability, delivery information and payment options in the Netherlands. Contact us.

Who can help with a question about returns?

For more information, visit our contact page. For questions about a specific game or digital access, get in touch through the contact page.

The rules

Open the topic you would like to learn more about.

01 Players and preparation
  • Play with 2 to 4 players.
  • Everyone registers in the online system and creates or joins a room.
  • Each player chooses a colour.
  • Everyone receives 4 pieces in their chosen colour and places them in the starting area.
  • Once everyone has joined the room and chosen a colour, the game begins.
02 Starting the game
  • The system randomly chooses who goes first.
  • Play with two dice.
  • Turns then continue clockwise.
03 Entering and moving pieces
  • Roll a double to bring a piece out of the starting area: 1–1, 2–2 and so on.
  • No pieces on the board and you roll a double? Place one piece on the starting space of your colour.
  • Already have a piece on the board and roll a double? Choose between entering a new piece and moving an existing one.
  • With a double other than 6–6, complete the action and play passes on.
  • With 6–6, complete the action and roll again.
04 Capturing and protecting pieces
  • Land on a space occupied by another player's unprotected piece? It returns to its own starting area.
  • Two or more pieces of the same colour on one space are protected.
  • Protected pieces cannot be captured, removed or sent back, even after a wrong answer.
  • Land beside another player's protected pieces? They stay in place and your piece joins them.
  • A third piece of your colour landing on your protected space joins the group.
05 The home stretch and winning
  • After completing a full circuit, a piece enters the home stretch of its own colour.
  • It consists of 5 consecutive spaces leading to the centre.
  • A piece that reaches the centre stays there until the game ends.
  • You do not need an exact roll: the total of both dice can equal or exceed the number of spaces remaining.
  • The first player to get all four pieces to the centre wins.
06 Coloured question spaces
  • The colour of the space determines who draws a card and answers.
  • Example: blue lands on pink, so the pink player draws a card and answers.
  • Correct answer? You lose nothing and may bring one of your own pieces out of the starting area.
  • Wrong answer with at least one piece on the board? The player who landed on the space chooses one of your unprotected pieces and sends it back.
  • No pieces on the board and a wrong answer? Nothing happens.
07 Landing on a question space of your own colour
  • Draw a card and answer it yourself.
  • Correct answer? No penalty; play continues.
  • Wrong answer? The piece that landed on the space returns to the starting area.
  • Two or more pieces of your colour on the same space are protected and cannot be sent back by a question.
08 Time to answer
  • You have 30 seconds to answer.
  • Running out of time counts as a wrong answer.
  • For a question triggered by another colour's space, the player who landed there chooses an unprotected piece to send back.
  • On a space of your own colour, the piece that landed there is sent back.
  • The protection rule always applies.
09 Action cards
  • Follow the instructions on the card to apply its effect.
  • If the affected player has no pieces on the board, nothing happens.

Your next game night starts here.

Gather 2–4 players, get your phones ready and set aside about 2 hours for a little friendly rivalry.

€44,90

Contact us for delivery information.